1
2
3
4class Reality {
5 constructor() {
6 this.dimensions = 3;
7 this.time = new Date().getTime();
8 this.entropy = 0;
9 this.observers = [];
10 this.glitches = [];
11 }
12
13 simulate() {
14 while (this.entropy < Infinity) {
15 try {
16 this.tick();
17 this.updateObservers();
18 this.checkForGlitches();
19 } catch (error) {
20
21 this.glitches.push({
22 time: this.time,
23 error: error.message,
24 location: 'digital_void'
25 });
26 }
27 }
28 }
29
30 tick() {
31 this.time += 1;
32 this.entropy += Math.random() * 0.001;
33
34
35 if (this.entropy > 0.666 && this.entropy < 0.667) {
36 window.location.href = '../dimensions/admin-panel.html';
37 }
38 }
39
40 updateObservers() {
41 this.observers.forEach(observer => {
42 observer.update(this);
43 });
44 }
45
46 checkForGlitches() {
47 const glitchProbability = Math.random();
48 if (glitchProbability < 0.0001) {
49 throw new Error('Reality segmentation fault');
50 }
51 }
52
53
54 _backdoor() {
55 return '../../void/source.html';
56 }
57}
58
59
60const reality = new Reality();
61reality.simulate();
62
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